FYQD-Studio and Playism have created probably one of the funniest, most cheesy sci-fi action games I’ve played in a long time. Light memory: infinite. The amazing and wonderfully developed action sequences are propelled by a story that reminds me of old ’90s action movies like Time cop. They even gave Light memory: infinite an execution time comparable to the films of yesteryear. The only downside for me was that the end came too early, and I felt like there was more than could come out of it, like a sequel that may never see the light of day.
Light memory: infinite doesn’t have your basic storytelling like other first person shooter games. It is more of a simple series of events that keep repeating themselves. Shelia Tan, the heroine of the game, is an emotionally empty but very capable soldier specializing in supernatural phenomena. When a black hole appears in the sky, she is called upon to face her consumption of anything within reach, such as that out of reach. The 5th element. This void is somehow tied to an ancient mystery in which your ordinary evil organization is led by General Lin, who must control this power. Your goal is to figure out what’s going on and, most of all, to stop the bad guys.
When you don’t mingle with high tech soldiers who are armed far beyond a normal evil empire, then you are fighting centuries old warriors and demons from another world. The supernatural creatures appear to have been made or designed after the late and great Ray Harryhausen. Unfortunately, I couldn’t see where they are really explained about their origin.
Much like most ’90s movies, the plot barely makes sense and you just follow the carnage because it feels good. Then just when it looks like the greatest fight of all fights is about to kick in, the credits roll by and you just wonder what just happened. I actually started playing the game again to see if I missed anything, but others who played too, we all came to the same conclusion – TO FOLLOW?
Luminous memory: infinite is without a doubt an exciting roller coaster ride. With its silky, fast combination of sword and shooter, or as it was called in Equilibrium, Gunfu. Shelia’s sword fight is so enjoyable, whether it’s slicing and dicing my victims or doing a parry that deflects bullets and stuns enemies.
Then when you get the sword upgrades it goes up a notch or 2. All I’ll say is that the energy beams turn your sword into a ranged weapon. Firearms in Light memory: infinite feel good in their own right too. All four weapons have their own fire modes, some of which are delightfully silly.
Even without her sword and firearms, Shelia is still a weapon of mass destruction. His Exo Arm not only allows you to pull enemies towards you, but with an EMP blast, you can explode your target. Once his Exo Arm was upgraded, it was a very good and sometimes broken technique to use on ranged enemies.
I could pull them from the other end of the map towards me and boom. Blood and visceral was all over me. Upgrade points are easy to find in any linear environment and make upgrading so easy and tasks motivating. I think I completely improved half of my ability just playing the first 2 hours of the game.
Breathtaking action, exceptional graphics, and deadly tactics made this game so fun, but for me it was very short. Light memory: infinite it looks superb. And it’s not just raw visual power. There’s a part where you run into an alley shootout, and a giant black hole is centered in the sky: showcasing some of the wonderful level design and framing. Now don’t get me wrong, short games aren’t bad games. i just felt that Light memory: infinite was much shorter than I wanted and I end up with a void to fill and I want so much more. Luminous memory: infinite is available on Steam for PC now for $ 9.99.
This opinion was written based on a digital review copy of Luminous memory: infinite for the PC supplied by FYQD Studio and Playism.